Post-Jam Update: Saving and Ending
Hi everyone! This update finally adds saving and a feature that didn't make into last year's build.
Changelog (new content spoilers below)
- Saving: the game wasn't designed around this, so the implementation is a little rough! Your progress will autosave, indicated in the top-left by a white icon if successful.
- Offline progress: has been tracked but greatly limited, since this incremental is an active one - there's a way around every time wall! (Though you can of course idle to your heart's content, and that's fine too!)
- The 4th Buyable: a new item available after reaching significant speed. They are obtained by sacrificing your cables, and they don't reset when you hit the ground.
- Fixes and lots of polishing.
- The End: has been set at the speed of light. You'll know when you're there.
Hope you enjoy!
- Kevin
Files
Elevator Goes Up? (LD48)
Send an elevator flying into space, or crashing into the ground to uncover secrets deep below.
Status | Released |
Author | Generic Games |
Genre | Simulation |
Tags | 2D, Clicker, Idle, Incremental, Ludum Dare 48, Pixel Art |
More posts
- Post-Jam Update: The FactoryJun 25, 2022
- Post-Jam Update: The Secret LabNov 07, 2021
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